This is a list of changes that may require intervention in the form of changes to scripts or your development environment. Our intent is that all other changes should not affect existing scripts.
Note that setting config.script_version
will cause many of
these changes to be reverted, at the cost of losing access to recent
features.
Incompatible changes to the GUI are documented at Incompatible GUI Changes, as such changes only take effect when the GUI is regenerated.
Ren'Py will now run a button's unhovered property even when focus is changed by default, such as when a screen is shown or unshown. To revert to the old behavior, use:
define config.always_unfocus = False
Ren'Py will now interpret floating point numbers given to a Transform's
xsize
or ysize
properties as a size relative to the area
available to the Transform. To revert this change:
define config.relative_transform_size = False
The order in which Ren'Py's self-voicing reads out layers, screens, and displayables in screens has changed so that screens and displayables closest to the player are read first. To revert to the old order:
define config.tts_front_to_back = False
When xminimum
and xmaximum
are both floats, the
minimum is interpreted as being a fraction of the available area. This
means that xsize
will have the expected result when being
given a float. This may cause some displayables to change size. To revert
this change:
define config.adjust_minimums = False
An ATL displayable will now start its animation when it first appears, rather than when the screen itself is shown. To revert this change:
define config.atl_start_on_show = False
Input carets now blink by default. To change this:
define config.input_caret_blink = False
The change regarding the layer at list in 7.4.5 was reverted. The new camera
statement defaults to the new semantics, while leaving show layer
alone.
Games produced with this version use the model-based renderer by default. To disable the model-based renderer, use:
define config.gl2 = False
Reverted in 7.4.6
The scene
statement no longer clears the layer at list. To clear the
layer at list, use:
show layer master
Where "master" is the name of the layer. Alternatively, the old behavior can be restored with:
define config.scene_clears_layer_at_list = True
It is now possible to click to dismiss transitions introduced with
renpy.transition()
, and places that use it like the with
clause
of say or call screen
statement. To prevent this, use:
define config.dismiss_blocking_transitions = False
Pause with a delay now uses renpy.pause()
rather than with Pause(...)
.
This means that the user will have to click to bypass multiple pauses in a row.
To revert to the old behavior, use:
define config.pause_with_transition = True
Mobile platforms now use hardware, rather than software, video playback. To restore the old behavior, use:
define config.hw_video = True
Ren'Py will now only show side images if with at least one attribute in addition to the image tag. To disable this, use:
define config.side_image_requires_attributes = False
While setting config variables, like config.mouse
, outside of the init
phase was never supported, it will not work in 7.4. Consider using the
default_mouse
variable to set a custom mouse cursor, instead.
Callbacks registered with config.start_callbacks
are now run
after default
statements in all cases. To restore the old behavior
(where callbacks were run before default
statements during game
but not replay start), use:
define config.early_start_store = True
When given to a viewport or vpgrid with scrollbars, the minimum, xminimum, and yminimum side properties now apply to the side containing the scrollbars and viewport, and not solely the viewport.
To work around this, either use viewport_minimum
, viewport_xminimum
,
and viewport_yminimum
, or include:
define config.compat_viewport_minimum = True
Screen language now produces the error "a non-constant keyword argument ... is not allowed after a python block." when it encounters screens similar to the following:
screen test():
default a = 0
button:
$ a = 1
action Return(a)
text "Test"
This is because the property action is run before the python assignment, meaning this was returning 0 when clicked, not 1. To disable this check, add
define config.keyword_after_python = True
to a file named 01compat.rpy in your game's game directory. However, your game will have the old behavior.
The order in which children of the side
layout are drawn is now
taken from the control string. To revert to the old fixed order, use:
define config.keep_side_render_order = False
The interface of config.say_attribute_transition_callback
has
been changed in an incompatible way, to allow sets of old and new tags
to be given. To revert to the old interface, use:
define config.say_attribute_transition_callback_attrs = False
It's mode parameter has also been slightly changed, and will now return
a value of both
when both a permanent
and temporary
attribute transition is occuring.
config.say_attribute_transition_callback
has been changed to
accept a new argument, the image being displayed.
Ren'Py's window auto function will now determine if dialogue or a caption is associated with a menu statement, and will attempt to hide or show the dialogue window as appropriate. A "Force Recompile" is necessary to include the information that enables this feature. While it should work with older games, this can be disabled and the old behavior restored with:
define config.menu_showed_window = True
define config.window_auto_show = [ "say" ]
define config.window_auto_hide = [ "scene", "call screen" ]
While not technically an incompatible change, there is a recommend change to the history screen. Please see the changelog entry for details of how to update your game.
When an image is not being show, say-with-attributes now resolves a side image, rather than just using the attributes given. To disable this, add:
define config.say_attributes_use_side_image = False
Ren'Py now defines automatic images at init 0, rather than at a very late init level. To revert to the prior behavior, add to your game:
init -1:
define config.late_images_scan = True
The Dissolve()
, ImageDissolve()
, and AlphaDissolve()
transitions now default to using the alpha channel of the source
displayables, as if alpha=True
was given. To revert this change, add:
define config.dissolve_force_alpha = False
Showing a movie sprite that is already showing will now replay the movie. To revert to the previous behavior:
define config.replay_movie_sprites = False
The size of a hyperlink is now inherited from the size of the enclosing text. To disable this, add:
define config.hyperlink_inherit_size = False
The {nw} text tag now waits until voice and self-voicing are finished before it continues. To disable this behavior, add:
define config.nw_voice = False
ATL Transforms now show at least one frame whenever a pause or interpolation occurs. When a game doesn't expect this, it can show up as a series of rapidly displayed single frames. This can be disabled with:
define config.atl_one_frame = False
The show layer at statement now persists the state of a transform like any other ATL transform. This can lead to a behavior change in which, for example, an offset persists between multiple show layer at statements. To disable this, write:
define config.keep_show_layer_state = False
While not an incompatible change, renpy.list_files()
has been
changed to sort its output in a standard order. The causes Ren'Py
to commit to behavior that had been ambiguous. For example, when
multiple files in the images directory had the same name, Ren'Py
would pick one at random. (The file picked could change from
system to system.) Now, the same file is chosen wherever Ren'Py
is run.
Ren'Py will no longer search for system-installed fonts when in developer mode. If you game was using a system installed font, the font file should be copied into the game/ directory. (But please make sure that this is compatible with the font file's license.)
The order of execution of style
and translate
statements has
changed, as documented in the changelog. To
revent this change, add the code:
define config.new_translate_order = False
Note that reverting this change may prevent the new GUI from working.
The config.quit_action
variable has changed its default to one
that causes the quit prompt to be displayed of the in-game context. To
revert to the old behavior, add the code:
define config.quit_action = ui.gamemenus("_quit_prompt")
Ren'Py now enforces maximum sizes given to buttons and windows. To disable this behavior, add the code:
define config.enforce_window_max_size = False
Ren'Py now plays interface sounds on a channel named "audio", that
supports multiple sound playback at once. This channel might not have
the same settings as a customized sound channel. The audio channel
settings can be changed by adjusting config.auto_channels
,
or the sound channel can be used by adding the code:
define config.play_channel = "sound"
Ren'Py will now scan the an image directory (the directory named images underneath the game directory) for images, and define them based on their filename. To disable this behavior, use the code:
init python:
config.image_directory = None
The show screen
and call screen
statements may now evaluate their
arguments as part of the screen prediction process. If evaluating the
arguments to a screen causes side effects to occur, the show screen
or call screen
statements should be given the new nopredict
clause, which prevents prediction.
Screens now participate in transitions – transitions now go from the old
state of the screen to the new state. To disable this, set
config.transition_screens
to false.
Ren'Py no longer uses structural equality to transfer state (for example,
the state of a transform) when a screen replaces a screen with the same
tag. Instead, the use statement now supports an id
property, which can be used to explicitly transfer state.
The meaning of the loop parameter to MusicRoom()
has changed. To
get the old behavior, set both loop and single_track to true.
Ren'Py now expects auto-forward mode to be controlled by the "auto-forward" Preference()
.
To have it controlled by the auto-forward mode slider, set config.default_afm_enable
to
None.
Previously, Ren'Py moved archived files into the archived/ directory. It would search this directory automatically when running a game or building archives. One-click builds make this unnecessary, and files in archived/ should be moved back into the game directory.
MoveTransition()
has changed its interface. The old version of
MoveTransition can be accessed as OldMoveTransition, if you don't want
to rewrite your code. (The changes only matter if you use factories with
MoveTransition.)
Transform()
has changed its behavior with regards to
asymmetrically scaled and rotated images. It's unlikely the old
behavior was ever used.
Old-style string interpolation has been re-enabled by default. If you wrote code (between 6.13 and 6.13.7) that uses % in say or menu statements, you should either write %% instead, or include the code:
init python:
config.old_substitutions = False
The changes to text behavior can affect games in development in many ways. The biggest change is the introduction of new-style (square-bracket) text substitutions, and the elimination of old-style (percent-based) substitutions. These changes can be reverted with the code:
init python:
config.old_substitutions = True
config.new_substitutions = False
New- and old-style substitutions can coexist in the same game, by setting both variables to True.
Ren'Py has also changed the default line-wrapping behavior. While the new behavior should never increase the number of lines in a paragraph, it may change which words fall on each line. To restore the old behavior, add the code:
init python:
style.default.layout = "greedy"
style.default.language = "western"
A bug with negative line_spacing was fixed. This fix can cause blocks of text to shrink in height. To revert to the old behavior, use:
init python:
config.broken_line_spacing = True
Finally, the new text code may lead to artifacts when displaying slow
text, especially in conjunction with a negative line spacing. Consider
adjusting line_overlap_split
to fix this.
Image names have changed from being static names to being
attribute-based. This can lead to image names that were previously
distinct becoming ambiguous. To disable attribute-based image names,
set config.image_attributes
to False.
Showing an image without providing a transform or ATL block will now
continue the previous transform that the image was using. This means
that a moving image may continue moving once it has changed. To revert
to the old behavior, set config.keep_running_transform
to False.
The image argument to Character()
has changed meaning. While
the old meaning was unsupported in the screens-based environment, it
can be restored for compatibility purposes by setting
config.new_character_image_argument
to False.
The definition of the items parameter of the Choice and
nvl_choice
screens has changed. The nvl_choice
screen is
deprecated in favor of the NVL screen.
Screens may be invoked at any time, in order to allow for image prediction, unless they have a predict property of False. When the predict property is not False, screens should not cause side effects to occur upon their initial display.
For performance reason, Ren'Py now ignores the position properties of
ImageReferences. This means that the position properties of
style.image_placement are now ignored. To revert to the old behavior,
set config.imagereference_respects_position
to True.
MoveTransition has been modified to respect the xoffset and yoffset parameters of the displayables it is moving. The factory functions that are used for movement now take xoffset and yoffset parameters. While the built-in movement factories take these parameters without problem, user-defined factories may need to be upgraded to use or ignore these additional parameters.
The transform specified by the config.default_transform
variable is used to initialize the transform properties of images
shown using the show and hide statements. The default value of this
transform sets xpos
and xanchor
to 0.5, and
ypos
and yanchor
to 1.0.
This represents a change in the default value of these style properties, which were previously uninitialized and hence defaulted to 0.
By including the reset
transform in ATL transforms, these
properties can be reset back to 0. Alternatively, one can stop using
the default transform, and revert to the old behavior, using the
code:
init python:
style.image_placement.xpos = 0.5
style.image_placement.ypos = 1.0
style.image_placement.xanchor = 0.5
style.image_placement.yanchor = 1.0
config.default_transform = None
If a transform does not define one of the position properties
xpos
, ypos
, xanchor
, or
yanchor
, that property will be taken from the transform's
child, if the defines that property.
This makes it possible to have one transform control a displayable's
vertical motion, and the other control the horizontal. But this is
incompatible with previous behavior, and so can be disabled with the
config.transform_uses_child_position
variable.
init python:
config.transform_uses_child_position = False
The default positions (left, right, center, truecenter, offscreenleft, and offscreenright) are now defined as ATL transforms. This means that showing an image at such a position will cause the position to be remembered. If you do not want this behavior, you need to redefine these positions, by adding the code:
define left = Position(xalign=0.0)
define center = Position(xalign=0.5)
define truecenter = Position(xalign=0.5, yalign=0.5)
define right = Position(xalign=1.0)
define offscreenleft = Position(xpos=0.0, xanchor=1.0)
define offscreenright = Position(xpos=1.0, xanchor=0.0)